Nov 22, 2006, 09:52 PM // 21:52
|
#1
|
Wilds Pathfinder
Join Date: Jul 2006
Profession: E/
|
Concept Class - Recondite
"A swift claw weilding foe. They use the arts of a rare excerise that creates agile movement and power. A demand on the battlefield."
Recondite Told -
The Recondite uses the art of a rare fom of excerise or dance that creates power and agility. Many attacks and spells need to accumulate enough energy, adrenaline, or even need to be activated by using another spell or attack first. This magical and forceful being uses trickery and combos to shut down a foe while dealing great damage.
Attributes:
Deception -For every 3 points into this attribute you have a 2% higher armor penetration while attacking a hexed foe. Many skills relating to weakening a foe and helping yourself become better with more points in this attribute.
Claw Mastery - You dual claws become for effective with more points into this attribute. Many skills related to your claws become better with more points into this attribute.
Telepathy Prayers - This attribute has no inherit affect. Many skills related to sense foes action before they make the move become better with more points into this attribute.
Shadow Prayers - This attribute has no inherit affect. Many skills relating to hurting yourself to hurt your foe become better with more points into this attribute.
Skills:
Deception -
Detect Blood - Hex Spell; for 2-15 seconds you attack 25% faster when foe is bleeding.
10 1 30
Critical Absorbance - Enchantment Spell; If your health is 50% gone you gaine 3-10 health regen for 6 seconds.
5 1 10
Corrupting Infection - Hex Spell; (has to follow an attack) you suffer bleeding for 30-12 seconds and if in that time period you successfully hit target foe they suffer a deep wound and disease for 5-15 seconds. If they hit you in that time period you suffer disease as well for 5-15 seconds.
Evasion Dance - Elite Stance; you evade 75% attacks for 5-16 seconds and cause daze when someone succesfully hits you.
5 45
Claw Mastery -
Agile Crunch - Claw Attack; double strike for +3-12 damage. If target foe was hexed the second strike is a critical hit.
4 adren
Fatal Frenzy - Claw Attack; if you are hexed or are under 50% health target foe is knocked down for 1-3 seconds and each attack you strike while foe is knocked down are +5-20 damage
8 adren
Critical Jab - Claw Attack; must hit a hexed foe. Target foes hex is gone and you sacrifice 10% health. You strike for a critcal attack and are healed for the ammount sacrificed.
6 adren
Cobra Bite - Elite Claw Attack; must hit a bleeding foe. All conditions are removed from target foe. For each removed conditon they gain the following conditions for 3-7 seconds: bleeding, deep wound, disease, or blind. You strike for +3-14 damage. This damage is doubled if they got removed 5 or more conditions.
10 30
Telepathy -
Wizard's Eye - Elite Hex; target foe casts spells double the amounr of the regular time for 3-20 seconds. For each spell interupted in this time period target foe and all adjetant foes to them take 5-30 damage.
5 2 30
Vanishing Blessings - Hex Spell; target foes next enchanment spell is interupted and replaced with Vanishing Blessings. for the next 2-7 seconds all enchantments on that foe are removed and no more can be managed on themselves.
5 30
Strength Vortex - Claw Attack; target foe is interupted and you strike for that ammount instead
4 adren
Mind Vibrations - Enchantment Spell; Must follow a hex. If you are the target of a hex in the next 5-15 seconds those hexes fail and the one who casted them take 5-25 damage. (Maximum: 120)
10 60
Shadow Prayers -
Bond of Sacrifice - Elite Enchantmen Spell; for 5-30 seconds you sacrifice 50% more but deal 50% more damage.
10 3 45
Hurt and Heal; sacrifice 33% health. Target ally gains 50-150% of that ammount.
5 15
Seeker's Fury - Spell; Must follow an attack. Sacrifice 15% health and target foe suffers 5-68 damage. If he was adjetant to your ally all his party suffers 2-30 damage
10 30
Sacred Bow - Stance; for 5-12 seconds you do not sacrifice when you have to but take 120-40 damage when this stance ends
5 30
Other -
Weapon Range - 8-24 (has a 5% chance to do a double strike)
Energy - 30 (3 pips)
Armor - 60
Use - To damage deal and to shutdown foes.
|
|
|
Nov 22, 2006, 11:09 PM // 23:09
|
#2
|
Academy Page
Join Date: Jul 2006
Guild: Da Dark Dragon
|
Nice well i think i saw something related to that in a moive but i might be wrong, well i know something that us good if Anet would accually mmake this professtion, An A/Re that would be brilliant lol although u need to work on more self healing i think...... An i like the idea of losing health to cause damage, like a necro......
|
|
|
Nov 22, 2006, 11:10 PM // 23:10
|
#3
|
Academy Page
Join Date: Jul 2006
Guild: Da Dark Dragon
|
Nice well i think i saw something related to that in a moive but i might be wrong, well i know something that us good if Anet would accually mmake this professtion,A/Re but is quite similar to ASsassin
|
|
|
Nov 22, 2006, 11:29 PM // 23:29
|
#4
|
Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
|
Dual wielding, hexes and shadow abilities, it may have some alterations and different skills, but it definetly doesn't fullfill a different role. Variations of what we have can lie in abilities for exsisting classes, making an entirely new class for a slightly different identity, and slightly different skills is a total waste of production.
|
|
|
Nov 23, 2006, 01:20 AM // 01:20
|
#5
|
Wilds Pathfinder
Join Date: Jul 2006
Profession: E/
|
you can't just depend your thinking on what its based on. the shadow prayers is nothing like shadow arts of the assassin. what you are saying is almost as if "the dervish is not an origional class because one of the attrbiutes is Earth Prayers, its just lliek Earth Magic." Also the claws are nothing like daggers. Read the dammage, the skills, ect. You can't base one what it says, rather than what it actually is.
|
|
|
Nov 23, 2006, 01:38 AM // 01:38
|
#6
|
Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
|
So basically an assasin warrior. Sorry but it is really.. adrenaline dagger attacks, armor penetration, dark arts, and critical hits. Its diffrent. But not enough really.
And sorry, no offense intended, but this is pretty funny.
Guy with detect blood "He's bleeding!!!!"
guy without detect blood "Nah thats ketchup"
|
|
|
Nov 23, 2006, 02:42 AM // 02:42
|
#7
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
sorry, i dont want an assassin with built in armor penetration thanks to hexes.
Hex overload, GG.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:13 AM // 11:13.
|